Kendama World Cup Hatsukaichi 2019 Rules

Kendama World Cup is a competition to compete the score corresponding to the trick success. Players can choose tricks from trick list which includes 120 of different level (level 1 ~ 12) classic to trend tricks.

Kendama World Cup Hatsukaichi official trick page.
We have made some changes over last years rule, so please read all the rules carefully.
See you all at Kendama World cup!

Day 1 – Qualifying Round (Round 1 & 2)

– Choose up to 12 different tricks in total from the trick list level 1 – 10, the first 6 (5 main tricks + 1 backup trick) for Round 1, the rest of 6 (5 main tricks + 1 backup trick) for Round 2. You will get the points corresponding to each trick’s level.
– You can keep 1 extra trick as “backup trick” in each round,
– Choose 1 trick from the least difficult level in selected 5 main tricks or lower level as a “backup trick” in each round, and you can add the backup points in case you miss any of 5 main tricks.

【EXAMPLE】
If you pick 5 main tricks from each level 6, 7, 8, 9 and 10, your backup trick will be from level 6 or lower.
– Round 1: Try 6 tricks (5 main tricks + 1 backup trick) in 180 seconds. Use ONE kendama.
– Round 2: Try other 6 tricks (5 main tricks + 1 backup trick) in 180 seconds. Use ONE kendama. You can use different kendama from Round 1. Not allowed to change kendama middle of the each round.
– Select tricks at reception on the day and submit the sheet.
– You can earn points according to the level of succeeded tricks, and total score of up to 5 tricks are counted from each round.
– The maximum score for each attempt is 50, the total is 100.

【EXAMPLE】
If you pick 5 main tricks from each level 6, 7, 8, 9 and 10, and a backup trick from level 3.

-succeeded all 6 tricks.
=> You’ll get 40 points (6+7+8+9+10) , 5 main tricks are counted. A backup trick (level 3) won’t be counted.

-Missed level 7 and succeeded other 5 tricks.
=> 36 points (6+8+9+10+3)

-Missed level 9, 10 and succeeded other 4 tricks.
=> 26 points (6+7+8+3)

【Qualifying and grouping】

Qualifying round group A
Judge system: Mutual judge (Same as last year. 3 to 5 players make into a group, and 1 player gets judged by the others)
Contestant: Kendama kentei Basic Level, semi-first dan of JKA kendama-do certification

Qualifying round group B
Judge system: Mutual judge (Same as last year. 3 to 5 players make into a group, and 1 player gets judged by the others)

Contestant: Kendama kentei Advance / expert, equivalent to the first-dan to the fourth dan of JKA kendama-do.

Qualifying round group C (final group)
Judge system: Mutual judge
※ 4 players make into a group, and 1 player gets judged by the others
※ 2 or more judges have to raise their hand to judge if your trick is succeeded. 
※ We will switch the group for the first and second qualifying rounds.
※ Only the players from group C can advance to the final. (wild card is not the limitation)

Contestant:
・ Kendama kentei high level player.
・ Fifth dan of JKA Kendan-do or higher.
・ KWC finalists, C&F finalists, MKO Best 32 or more, JKA best 16 or more, results of the above-identified competition (both domestically and internationally), overseas Contestants who have a high goal score, and who scored 64 points(KWC2018 border score x 85%) or more of the KWC in the (A / B group)

※ If a player scored 64 points(KWC2018 border score x 85%) or more of in the A / B group will play in the group C again.

【Finalists】

1. Seed Frame: Maximum of 6 (the winner of past 3 years of KWC and the winner of the North American, Asian, European Championship. )
2. Qualifying frame: 25 (the top 25 players from qualification round, excluding seed players)
3. Special Frame (Wild Card): 4 *

A total of 35 people will advance to the final.

*Asian, Oceania and the other preliminary round will be held when ongoing crowd funding project has been achieved.

* If two or more players are equal score, their rankings will be determined by the SQUARE basis of the Final Round. Even if they won’t be determined, they will be determined by adding uncounted backup points, then SQUARE basis.
* If the seeded frame and special frame is less than the maximum number of people, we will transfer that amount to the qualification frame on that day.

【How to be granted “wild cards”】

– Countries/regions which fail to produce players who qualified may be granted wild cards.
– Wild card players must get at least 40 points from Qualifying Round.
– ONE player from each country/region is picked out, then up to 3 players in order of highest score can proceed the Final Round.
– If less than 3 countries/regions are granted, the quota(s) will be transferred to the eliminated players.

– Finalists from qualifying round will be counted by gender, and if the minor group of the gender is 20% or less of all, 1 highest ranked player from outside the finalist will be picked from group of small numbered gender. (Players must get at least 40 points from Qualifying Round)

*If finalists from qualifying round are 20 men and 5 women.
1 highest ranked player from outside the finalist will be picked from female.

*If finalists from qualifying round are 19 male and 6 female.
The quota will be transferred to the eliminated players.

【 Day 2 – Final Round】

-Please submit your trick list before you go up to the stage. This will be used as a reference for MC and judges.
→ There is no problem to use tricks that is not in the trick list.

– Go up to the stage, try different tricks (from level 3 to 12) from the list as many as possible in 180 seconds.
– Points are the SQUARE of the trick’s level.
 You will get 100pts from level-10 tricks, 81pts from level-9s, 64pt from level-8s, 49pts from level-7s, and so on.
– You can get points only once from each trick.
– Final Round is not a tournament, competing by the total point you get.
– The points of Qualifying Round will be added to the final score.
 If you get 77 points in Qualifying Round and 700 points in Final Round, your final score will be 777 points.
– Use ONE kendama throughout the performance.

– For tricks of level 11 and above, bonus points will be added to the squared number of successful trick levels. Bonus points are 30 points at level 11 and 50 points at level 12.

(example)
Level 10→100 points, level 9→81 points, level 8→64 points and so on.
Level 11→121 points(11 squared)+30 points=151 points
Level 12→144 points(12 squared)+50 points=194 points

【Awards】

With top three winners, we will give prizes to all the finalists and top 10 players.
We will announce the detailed about cash prize soon.

Also, we will be awarding top player by age from the preliminary round with prizes.
·30 years old and up
·40 years old and up
·50 years old and up
·60 years old and up
·70 years old and up
·80 years old and up

* Participants under 30 years old will not be awarded by age.
※ Presentation and prize will be presented on the second day (the final day).

【Regulations】

– You can use any regular-sized kendama (ken cannot be taller than 17 cm / 6.7 inches), enjoy playing with your favorite kendama. We will put Kendama World Cup 2019 sticker after “Dama-Check”(We will check whether your “Ken” fits in the regulation checkbox).
– Hole of tama must be ONE, except a string hole. Not allowed to have more than one spike and three cups. Also, the diameter of the bevel shall be within 23.5 mm (0.925 inches).
– The use of detachable attachment (accessory) to kendama is NOT allowed.
– The use of magnets and magnetic paint to Kendama is NOT allowed.
– Up to THREE kendamas per player can be passed “Dama-Check” for the Kendama World Cup 2019.
– Keep kendamas in excellent condition to avoid any trouble during the play. Changes of kendama in the middle of competition are NOT allowed.
– There are no judging points at the balance tricks whether you keep ken and tama stable completely. Go proceed the next part at your style.
– Don’t change or move the kendama’s string position by your other hand during the play.
– There are no limits on how many or which direction of turns or flips you do, unless otherwise specified.
– Ken or tama must not touch your hand/clothes while doing balance tricks. If you do please restart the trick.
※ At the time of video judge at finals, if we find you touched your hands or clothes while doing balance tricks, that trick will be judged as “failed” and 200 points will be deducted from the final score.
※ If there are two or more deduction points, player will be disqualified (not scored and announced as disqualified).
– No string adjustment when you perform faster than gravity.

– As for the judgement insta tricks, if the contact time between “Ken” and “tama” is less than 0.25 seconds, the Insta will be counted as complete.
– When the video is filmed in 60 frames per second(fps) it will be 15 frames, 30 frames in 120 frames per second(fps).
When insta is 16 to 20 frames in 60fps and 31 to 40 frames in 120fps, we will consider that the player did not intentionally make slow adjustments, it will be counted as ‘semi-inta’ and 50% of the normal score (rounded up) will be deducted.

(Example) If you succeed in Level 9 with semi-insta, 40 points will be scored.

– There are no judging points at the balance tricks whether you keep ken and tama stable completely. Go proceed the next part at your style.

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